Tech 2.0: Facebook Spends $2 Billion to Buy Headset VR Company
Tech 2.0 for Wednesday, March 26, 2014:
Facebook buys Oculus Rift for $2-billion
Facebook is getting into the virtual reality business. The social networking giant announced Tuesday it plans to buy Oculus V.R. for $2 billion. Oculus makes a virtual reality gaming headset that responds to your head movements. It got rave reviews at tech industry events but isn't yet available to consumers. Facebook CEO Mark Zuckereberg said in a statement the acquisition gets them "ready for the platforms of tomorrow."
Amazon offers refunds for e-books
Amazon.com is alerting eligible customers if they have an e-book "credit". It comes from publishers who paid up after the Justice Department sued alleging price fixing. The suits were settled, and the refunds are the result. If you have one, you don't need to do anything. Amazon's already applied the credit to your account, and it will go toward your next e- or print book purchase. The credit expires next year.
NY Times launches a new app
The New York Times is launching a new app that will have stories written by journalists -- and advertisers. It's called “NYT Now". It's a lower-priced app that offers more content than the 10-free stories readers can get on the website, but not quite the full paper. The app will have morning and evening briefings, summarizing the news. It will also have the Times' new "paid posts" advertising product, which allows advertisers to write articles that promote their brands.
Tech 2.0 Extra: More Americans are mobile shopping
No need to find the time to go shopping, more Americans are shopping wherever they are. An Ebates survey found 35-percent of people use their mobile device to do some shopping while they are at work. More than 10-percent shop while watching their kids play sports or attending a family reunion. Overall, more than half of those polled (55%) say shopping on their smart phones or tablets while in an actual store helps them save money because they can compare prices. The most popular items to buy on mobile devices, clothes followed by books, music and games.